

Again, just guessing, I might be wrong if memory is needed more than 6GB VRAM, not just a RAM. I would lead to believe that 6GB is not enough, because you may or may not unknowingly what is running in the background. If player with the recommended spec and having this kinda of issue. I would suggest to get at least a higher than 1060, I'm just guessing here. I've notice the game fluctuation of about 5-6GB memory under Task Manager. I just monitor the game memory during a brief (about 10mins) about 3 hours gameplay today. Until I've done something during gameplay, I was not paying attention to detail, because it was only a very brief maybe 1-2secs FPS drop, and then goes smooth again. However, I do not monitor the FPS (the exact FPS monitor software), only during finished loading into the game when the graphics was trying to load up there is a drop of FPS, but after everything was load up, it went smooth. Yes, all high/ultra setting when available. Optimized with NVIDIA GeForce Experience.
#Unity for mac low framrate Patch
Yes, it was asked by the dev, since I had one encounter the game not responding exactly one time on Patch v0.1.2.4Ĥ56.71-desktop-win10-64bit-international-dch-whql.exe Also, just guessing, maybe it may or may not help with the information I've monitor. I'm just sharing my experience here, not making any claim whatsoever. I am playing since weeks with this two work arounds without problems anymore. But if the CPU will be slow down by temperature warning, the game lags. So in principle the CPU doesn't affect the fps, as long the CPU can provide datas fast enough for the GPU. With this setting i can run the Notebook in normal mode the same framerate like above in step 1. Here i can set the fan control from "Automatic" to "Full speed". My ROG Notebook comes with a "ROG gaming Center" tool. Most settings in medium, just the settings with no medium option setted to "low" = 35 fpsĢ. I start the game with energy saving options. I could solve the problem in two different ways :ġ. I replaced it by a 180 Watt version.īut it seems, that the game not really need this resources.

During one of this long game session in MD the game f*cked up my 160 Watt power supply, by the high power consumption of the CPU i think. This cause a overheat of the CPU and a reducing of the CPU speed to protect the CPU. And the game is asking for many CPU resources. Meanwhile i found out, that the problem was coming from my hardware. Since version 0.1.1.0 i played now much more than 200 hours. Because i have no problems with other games, like Ubisoft titles, i thought, that the problem is the game. Also, the behaviour in note 2 is not reproducible with 2019.3.0a1 and is reproducible with 2019.3.Hi, i had also problems with lags. In 2019.3.0a1 the FPS rarely drops below 50, in 2019.3.0a2 the fps drops as low as 20 very often, therefore, I concluded it to be the regression version. Similar behaviour can be seen when moving the mouse cursor above and out of bounds of any Window in UnityĤ. When selecting an Object for the first time after entering Game Mode the entire Game Window freezes for ~0.5 s. Switch rapidly between different GameObjects in Hierarchy and inspect framerate in Game Window (read note 2)Įxpected result: framerate stays relatively the sameĪctual result: framerate drops heavily for every few frames after selection (read note 1, 3) Make sure Inspector Window is visible and nothing is selected in Hierarchyĥ. Open project in "New Unity Project.zip"ģ.
